Warm+Up+Game+-+Stage+2

Refer to Appendix for diagram Players stand in two parallel lines facing each other, 20 paces apart. The Witch stands in the centre, sandwiched. The players chant twice to the Witch, “//Good Witch, Bad Witch, Sandwich!”// If the Witch responds with “Good Witch” the players take a step backwards. If the Witch responds “Sandwich”, the players take one step forward. If the Witch responds “Bad Witch” the players try to run to the opposite side without being tagged by the Witch. Any players who are tagged become Witches and join the original Witch. Last player caught becomes the new Witch and the game is played again. || Communicates appropriately and responds accordingly. Assists the group to achieve consensus in group goal setting. Works independently or in a group during this game. Varies pace and is capable of changing direction. Identifies what needs to be done to achieve a goal. || Equipment
 * Part A ** - **WARM UP GAMES** – PROFORMA – PDHPE (students are to use one part A proforma for each of the 4 games, one page for each one)
 * Name of the Game **GOOD WITCH, BAD WITCH, SANDWICH** || Stage **TWO** ||
 * Explanation
 * Why is this game important for this stage?
 * 1) Communication including active listening and response is involved (Interpersonal Relationships – Communication).
 * 2) Provides all players with an opportunity to play the game and consider safety, teamwork, rules, tactics and strategies (Games and Sport – Playing the game).
 * 3) Allows active participation combined with rest/recovery time (Active Lifestyle – Effects of physical activity). ||
 * What are the PDHPE skills involved in this game? How?
 * <span style="font-family: 'Arial','sans-serif'; font-size: 15px;">COS2.1 – Uses a variety of ways to communicates with and within groups **
 * <span style="font-family: 'Arial','sans-serif'; font-size: 15px;">DMS2.2 – Makes decisions as an individual and as a group member **
 * <span style="font-family: 'Arial','sans-serif'; font-size: 15px;">INS2.3 – Makes positive contributions in group activities **
 * <span style="font-family: 'Arial','sans-serif'; font-size: 15px;">MOS2.4 – Displays a focus on quality of movement in applying movement skills to a variety of familiar and new situations **
 * <span style="font-family: 'Arial','sans-serif'; font-size: 15px;">PSS2.5 – Uses a range of problem solving strategies **
 * <span style="font-family: 'Calibri','sans-serif'; font-size: 14px;">Equipment and Teaching cues
 * <span style="font-family: 'Arial','sans-serif'; font-size: 15px;">Cones to indicate playing area

<span style="font-family: 'Arial','sans-serif'; font-size: 15px;">Teaching Cues
 * <span style="font-family: 'Arial','sans-serif'; font-size: 15px;">Listening to the call
 * <span style="font-family: 'Arial','sans-serif'; font-size: 15px;">One step only – be ready to go, listen carefully ||